Hello,
The project blog has moved to the regular site of Simerge:
http://www.simerge.com/blog/
Please update old links to this new url.
Archive for the 'Uncategorized' Category
Blog has moved
August 20, 2008Importing starsystems from IW2
August 3, 2008I’ve finally managed to import a starsystem from IW2 successfully. These starsystem maps are already populated with all sorts of habitats, stations and mines. So they are an ideal playground to develop the AI and an artificial life engine.
First AI routines
July 10, 2008I’ve newly implemented my first AI routines which will be used in very much cases. Not only by NPC ships, but also by rockets and in autopilot mode.
Because the AI isn’t reading controls I want simply bypass the physics engine and define tracks instead. For this purpose I’m going to use splines (special type of [...]
First orbital stations
May 4, 2008I’ve finally managed to import station models from X3. They always look very pretty. Even then when I don’t use much shaders on them and not much effects. The designers of the game X3 did their job very good.
In near future I plan to implement a first person mode in Simerge. For this purpose I’m [...]
About Simerge
April 21, 2008Some people asked me about this work and I’ve taken some time to create a small description. If you’re interested to see it you can follow this link
First Simerge game testbed
April 19, 2008I’m currently working at my first techdemo of Simerge. I’ve temporarily overtaken the design of the game I-War2. That’s because it gives me some sort of satisfying feeling when I see its beautiful magic being set up by my game engine. And of course, I get that necessary motivation I need to go on [...]
Some quick shots of the planetary engine
April 19, 2008One year ago I’ve created my first working planetary engine. Here are some screenshots of it I’ve posted at gamedev.net and different forums. This engine uses procedural generated heighmaps for planetary terrains and should give the player a feeling of total freedom by discovering endless unique worlds.
The planetary engine itself is a little bit outdated [...]
Simerge blog launched
April 19, 2008I’ve created a blog for my experimental space game project called Simerge. The name stands for “merged space simulations”. My aim is to create a mixed genre space simulation game which contains elements from games like X3 Reunion and I-War2. Additionally I want to implement seamless atmospheric flight on planets.
This blog should serve as a [...]