Importing starsystems from IW2
I’ve finally managed to import a starsystem from IW2 successfully. These starsystem maps are already populated with all sorts of habitats, stations and mines. So they are an ideal playground to develop the AI and an artificial life engine.
August 4, 2008 at 12:25 pm
I am curious, how compatible with EOC files are you planning to make the engine? For example, a lot of the EOC features are pushed out into .ini files that can be easily edited. Are you planning to have the engine be able to read any of those? Or all?
August 5, 2008 at 11:46 am
Not at all, but I want to create conversion/edition tools, to convert much of the files into the native format for my engine. This has to be done because I will require other information for some stored objects. For example the model files should contain material data to be used with shaders v3 (later for v4).
Another example are the celestial bodies. I want them to move around their parent, but EOC isn’t storing required information about orbit trajectories like eccentricity or ecliptic angle.
The scripting is a special problem. I want to use an existing interpreter instead of writing a new one. Because the script compiler of EOC is closed source, I’ll have to take free available interpreters like LUA, Phyton etc.