First AI routines
I’ve newly implemented my first AI routines which will be used in very much cases. Not only by NPC ships, but also by rockets and in autopilot mode.
Because the AI isn’t reading controls I want simply bypass the physics engine and define tracks instead. For this purpose I’m going to use splines (special type of curves). But in some case an AI driven object will be switched back to physics engine, for example if a collision occurred.