Some quick shots of the planetary engine
One year ago I’ve created my first working planetary engine. Here are some screenshots of it I’ve posted at gamedev.net and different forums. This engine uses procedural generated heighmaps for planetary terrains and should give the player a feeling of total freedom by discovering endless unique worlds.
The planetary engine itself is a little bit outdated and uses DirectX 9. Simerge will use a fresh new OpenGL based planetary engine. The new engine will be optimized for better rendering performance and lower memory consummation. Additionally I’m going to use a multithread supported out-of-core paging.
Dry river
Sun is going down
Approaching a planet
Tags: engine, planet, simerge, terrain
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