First Simerge game testbed

I’m currently working at my first techdemo of Simerge. I’ve temporarily overtaken the design of the game I-War2. That’s because it gives me some sort of satisfying feeling when I see its beautiful magic being set up by my game engine. And of course, I get that necessary motivation I need to go on :D

The user interface of the demo consists of transparent and anti aliased vector objects. The anti alias effect gives the user an intention of smoothness and is very eye friendly. The interface can remain very simple while attracting the player.

In this demo the player is able to fly in a solar system with a velocity above the lightspeed. The solar system is procedurally generated by using three random numbers. The generated information are planet types, positions and names.
Currently the planets are rendered very simple. In next versions I will finish the conversion of my planetary engine for this techdemo to give them a detailed look.

I-War 2 cloned user interface

Flying in the orbit of a planet


starmap

A starmap, where player can choose travel destination

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