Archive for April, 2008

About Simerge

April 21, 2008

Some people asked me about this work and I’ve taken some time to create a small description. If you’re interested to see it you can follow this    link

First Simerge game testbed

April 19, 2008

I’m currently working at my first techdemo of Simerge. I’ve temporarily overtaken the design of the game I-War2. That’s because it gives me some sort of satisfying feeling when I see its beautiful magic being set up by my game engine. And of course, I get that necessary motivation I need to go on [...]

Some quick shots of the planetary engine

April 19, 2008

One year ago I’ve created my first working planetary engine. Here are some screenshots of it I’ve posted at gamedev.net and different forums. This engine uses procedural generated heighmaps for planetary terrains and should give the player a feeling of total freedom by discovering endless unique worlds.
The planetary engine itself is a little bit outdated [...]

Simerge blog launched

April 19, 2008

I’ve created a blog for my experimental space game project called Simerge. The name stands for “merged space simulations”. My aim is to create a mixed genre space simulation game which contains elements from games like X3 Reunion and I-War2. Additionally I want to implement seamless atmospheric flight on planets.
This blog should serve as a [...]